Assault Mode Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Assault Beast
R Rarity
Assault Beast
R Rarity
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.

 Rarity
Assault Sentinel
 Rarity
Assault Sentinel
 Rarity
Assault Sentinel
EARTH 4
Assault Sentinel
  • ATK:

  • 1600

  • DEF:

  • 800


You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.

 Rarity
Bone Archfiend
 Rarity
Bone Archfiend
 Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

UR Rarity
Red Dragon Archfiend/Assault Mode
UR Rarity
Red Dragon Archfiend/Assault Mode
UR Rarity
Red Dragon Archfiend/Assault Mode
DARK 10
Red Dragon Archfiend/Assault Mode
  • ATK:

  • 3500

  • DEF:

  • 2500


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.

 Rarity
Stardust Dragon/Assault Mode
 Rarity
Stardust Dragon/Assault Mode
 Rarity
Stardust Dragon/Assault Mode
WIND 10
Stardust Dragon/Assault Mode
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target.

SR Rarity
Psi-Reflector
SR Rarity
Psi-Reflector
SR Rarity
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.

 Rarity
Soul Resonator
 Rarity
Soul Resonator
 Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

 Rarity
Vision Resonator
 Rarity
Vision Resonator
 Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

     Rarity
    Crimson Gaia
     Rarity
    Crimson Gaia
     Rarity
    Crimson Gaia
    Spell Continuous
    Crimson Gaia

      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

       Rarity
      Final Bringer of the End Times
       Rarity
      Final Bringer of the End Times
       Rarity
      Final Bringer of the End Times
      Spell Quick
      Final Bringer of the End Times

        Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.

        SR Rarity
        Resonator Call
        SR Rarity
        Resonator Call
        SR Rarity
        Resonator Call
        Spell Normal
        Resonator Call

          Add 1 "Resonator" monster from your Deck to your hand.

          R Rarity
          Scarlet Security
          R Rarity
          Scarlet Security
          R Rarity
          Scarlet Security
          Spell Normal
          Scarlet Security

            If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.

            SR Rarity
            Assault Mode Activate
            SR Rarity
            Assault Mode Activate
            SR Rarity
            Assault Mode Activate
            Trap Normal
            Assault Mode Activate

              Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

              UR Rarity
              Fiendish Chain
              UR Rarity
              Fiendish Chain
              UR Rarity
              Fiendish Chain
              Trap Continuous
              Fiendish Chain

                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

                 Rarity
                Fiendish Golem
                 Rarity
                Fiendish Golem
                 Rarity
                Fiendish Golem
                Trap Normal
                Fiendish Golem

                  Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.

                  Extra Deck

                   Rarity
                  Accel Synchro Stardust Dragon
                   Rarity
                  Accel Synchro Stardust Dragon
                   Rarity
                  Accel Synchro Stardust Dragon
                  WIND 8
                  Accel Synchro Stardust Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                   Rarity
                  Hot Red Dragon Archfiend Abyss
                   Rarity
                  Hot Red Dragon Archfiend Abyss
                   Rarity
                  Hot Red Dragon Archfiend Abyss
                  DARK 9
                  Hot Red Dragon Archfiend Abyss
                  • ATK:

                  • 3200

                  • DEF:

                  • 2500


                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                  SR Rarity
                  Hot Red Dragon Archfiend Bane
                  SR Rarity
                  Hot Red Dragon Archfiend Bane
                  SR Rarity
                  Hot Red Dragon Archfiend Bane
                  DARK 10
                  Hot Red Dragon Archfiend Bane
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

                  UR Rarity
                  Red Dragon Archfiend
                  UR Rarity
                  Red Dragon Archfiend
                  UR Rarity
                  Red Dragon Archfiend
                  DARK 8
                  Red Dragon Archfiend
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                  UR Rarity
                  Red Rising Dragon
                  UR Rarity
                  Red Rising Dragon
                  UR Rarity
                  Red Rising Dragon
                  DARK 6
                  Red Rising Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                   Rarity
                  Scarred Dragon Archfiend
                   Rarity
                  Scarred Dragon Archfiend
                   Rarity
                  Scarred Dragon Archfiend
                  DARK 8
                  Scarred Dragon Archfiend
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                  UR Rarity
                  Stardust Dragon
                  UR Rarity
                  Stardust Dragon
                  UR Rarity
                  Stardust Dragon
                  WIND 8
                  Stardust Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                  Popular Skills

                  Assault Star Acceleration: 50%
                  Assault Archfiend Acceleration: 50%
                  Assault Star Acceleration

                  Need 26 UR

                   Rarity
                  Assault Sentinel2 card
                   Rarity
                  Bone Archfiend2 card
                  UR Rarity
                  Red Dragon Archfiend/Assault Mode1 card
                   Rarity
                  Stardust Dragon/Assault Mode1 card
                   Rarity
                  Accel Synchro Stardust Dragon1 card
                  UR Rarity
                  Clear Wing Synchro Dragon1 card
                   Rarity
                  Hot Red Dragon Archfiend Abyss1 card
                  UR Rarity
                  Red Dragon Archfiend1 card
                  UR Rarity
                  Red Rising Dragon1 card
                   Rarity
                  Scarred Dragon Archfiend1 card
                  UR Rarity
                  Stardust Dragon1 card
                  UR Rarity
                  Effect Veiler2 card
                  UR Rarity
                  Ghost Mourner & Moonlit Chill1 card
                   Rarity
                  Soul Resonator1 card
                   Rarity
                  Vision Resonator2 card
                  UR Rarity
                  Cosmic Cyclone2 card
                   Rarity
                  Crimson Gaia2 card
                   Rarity
                  Final Bringer of the End Times1 card
                  UR Rarity
                  Fiendish Chain1 card
                   Rarity
                  Fiendish Golem1 card

                  Main: 30 Extra: 9

                  R Rarity
                  Assault Beast
                  R Rarity
                  Assault Beast
                  Assault Beast
                  EARTH 4
                  Assault Beast
                  • ATK:

                  • 1900

                  • DEF:

                  • 1200


                  You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


                   Rarity
                  Assault Sentinel
                   Rarity
                  Assault Sentinel
                  Assault Sentinel
                  EARTH 4
                  Assault Sentinel
                  • ATK:

                  • 1600

                  • DEF:

                  • 800


                  You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.


                   Rarity
                  Assault Sentinel
                   Rarity
                  Assault Sentinel
                  Assault Sentinel
                  EARTH 4
                  Assault Sentinel
                  • ATK:

                  • 1600

                  • DEF:

                  • 800


                  You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.


                   Rarity
                  Bone Archfiend
                   Rarity
                  Bone Archfiend
                  Bone Archfiend
                  DARK 4
                  Bone Archfiend
                  • ATK:

                  • 1800

                  • DEF:

                  • 0


                  If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                   Rarity
                  Bone Archfiend
                   Rarity
                  Bone Archfiend
                  Bone Archfiend
                  DARK 4
                  Bone Archfiend
                  • ATK:

                  • 1800

                  • DEF:

                  • 0


                  If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                  UR Rarity
                  Red Dragon Archfiend/Assault Mode
                  UR Rarity
                  Red Dragon Archfiend/Assault Mode
                  Red Dragon Archfiend/Assault Mode
                  DARK 10
                  Red Dragon Archfiend/Assault Mode
                  • ATK:

                  • 3500

                  • DEF:

                  • 2500


                  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.


                   Rarity
                  Stardust Dragon/Assault Mode
                   Rarity
                  Stardust Dragon/Assault Mode
                  Stardust Dragon/Assault Mode
                  WIND 10
                  Stardust Dragon/Assault Mode
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  Ghost Mourner & Moonlit Chill
                  WIND 3
                  Ghost Mourner & Moonlit Chill
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                  SR Rarity
                  Psi-Reflector
                  SR Rarity
                  Psi-Reflector
                  Psi-Reflector
                  DARK 1
                  Psi-Reflector
                  • ATK:

                  • 400

                  • DEF:

                  • 300


                  If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                  SR Rarity
                  Psi-Reflector
                  SR Rarity
                  Psi-Reflector
                  Psi-Reflector
                  DARK 1
                  Psi-Reflector
                  • ATK:

                  • 400

                  • DEF:

                  • 300


                  If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                  SR Rarity
                  Psi-Reflector
                  SR Rarity
                  Psi-Reflector
                  Psi-Reflector
                  DARK 1
                  Psi-Reflector
                  • ATK:

                  • 400

                  • DEF:

                  • 300


                  If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                   Rarity
                  Soul Resonator
                   Rarity
                  Soul Resonator
                  Soul Resonator
                  FIRE 3
                  Soul Resonator
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                  R Rarity
                  Synkron Resonator
                  R Rarity
                  Synkron Resonator
                  Synkron Resonator
                  DARK 1
                  Synkron Resonator
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                   Rarity
                  Vision Resonator
                   Rarity
                  Vision Resonator
                  Vision Resonator
                  DARK 2
                  Vision Resonator
                  • ATK:

                  • 400

                  • DEF:

                  • 400


                  If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                   Rarity
                  Vision Resonator
                   Rarity
                  Vision Resonator
                  Vision Resonator
                  DARK 2
                  Vision Resonator
                  • ATK:

                  • 400

                  • DEF:

                  • 400


                  If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    UR Rarity
                    Cosmic Cyclone
                    UR Rarity
                    Cosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                      UR Rarity
                      Cosmic Cyclone
                      UR Rarity
                      Cosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                         Rarity
                        Crimson Gaia
                         Rarity
                        Crimson Gaia
                        Crimson Gaia
                        Spell Continuous
                        Crimson Gaia

                          During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                           Rarity
                          Crimson Gaia
                           Rarity
                          Crimson Gaia
                          Crimson Gaia
                          Spell Continuous
                          Crimson Gaia

                            During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                             Rarity
                            Final Bringer of the End Times
                             Rarity
                            Final Bringer of the End Times
                            Final Bringer of the End Times
                            Spell Quick
                            Final Bringer of the End Times

                              Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                              SR Rarity
                              Resonator Call
                              SR Rarity
                              Resonator Call
                              Resonator Call
                              Spell Normal
                              Resonator Call

                                Add 1 "Resonator" monster from your Deck to your hand.


                                SR Rarity
                                Resonator Call
                                SR Rarity
                                Resonator Call
                                Resonator Call
                                Spell Normal
                                Resonator Call

                                  Add 1 "Resonator" monster from your Deck to your hand.


                                  R Rarity
                                  Scarlet Security
                                  R Rarity
                                  Scarlet Security
                                  Scarlet Security
                                  Spell Normal
                                  Scarlet Security

                                    If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.


                                    SR Rarity
                                    Assault Mode Activate
                                    SR Rarity
                                    Assault Mode Activate
                                    Assault Mode Activate
                                    Trap Normal
                                    Assault Mode Activate

                                      Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                      SR Rarity
                                      Assault Mode Activate
                                      SR Rarity
                                      Assault Mode Activate
                                      Assault Mode Activate
                                      Trap Normal
                                      Assault Mode Activate

                                        Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                        UR Rarity
                                        Fiendish Chain
                                        UR Rarity
                                        Fiendish Chain
                                        Fiendish Chain
                                        Trap Continuous
                                        Fiendish Chain

                                          Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                           Rarity
                                          Fiendish Golem
                                           Rarity
                                          Fiendish Golem
                                          Fiendish Golem
                                          Trap Normal
                                          Fiendish Golem

                                            Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                                             Rarity
                                            Accel Synchro Stardust Dragon
                                             Rarity
                                            Accel Synchro Stardust Dragon
                                            Accel Synchro Stardust Dragon
                                            WIND 8
                                            Accel Synchro Stardust Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                            UR Rarity
                                            Clear Wing Synchro Dragon
                                            UR Rarity
                                            Clear Wing Synchro Dragon
                                            Clear Wing Synchro Dragon
                                            WIND 7
                                            Clear Wing Synchro Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                             Rarity
                                            Hot Red Dragon Archfiend Abyss
                                             Rarity
                                            Hot Red Dragon Archfiend Abyss
                                            Hot Red Dragon Archfiend Abyss
                                            DARK 9
                                            Hot Red Dragon Archfiend Abyss
                                            • ATK:

                                            • 3200

                                            • DEF:

                                            • 2500


                                            1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                            SR Rarity
                                            Hot Red Dragon Archfiend Bane
                                            SR Rarity
                                            Hot Red Dragon Archfiend Bane
                                            Hot Red Dragon Archfiend Bane
                                            DARK 10
                                            Hot Red Dragon Archfiend Bane
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                            SR Rarity
                                            Junk Archer
                                            SR Rarity
                                            Junk Archer
                                            Junk Archer
                                            EARTH 7
                                            Junk Archer
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 2000


                                            "Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.


                                            UR Rarity
                                            Red Dragon Archfiend
                                            UR Rarity
                                            Red Dragon Archfiend
                                            Red Dragon Archfiend
                                            DARK 8
                                            Red Dragon Archfiend
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                            UR Rarity
                                            Red Rising Dragon
                                            UR Rarity
                                            Red Rising Dragon
                                            Red Rising Dragon
                                            DARK 6
                                            Red Rising Dragon
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1600


                                            1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                             Rarity
                                            Scarred Dragon Archfiend
                                             Rarity
                                            Scarred Dragon Archfiend
                                            Scarred Dragon Archfiend
                                            DARK 8
                                            Scarred Dragon Archfiend
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                            UR Rarity
                                            Stardust Dragon
                                            UR Rarity
                                            Stardust Dragon
                                            Stardust Dragon
                                            WIND 8
                                            Stardust Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.



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